Category Activities

Programming with Jara. โ€˜Pictorial stylesโ€™ – Part 2

Programming in Scratch The final touch! When the program recognises a work of art, it now responds by identifying to which pictorial style it belongs. ๐—Ÿ๐—ฎ ๐—ฐ๐—ผ๐—บ๐—ฏ๐—ถ๐—ป๐—ฎ๐—ฐ๐—ถ๐—ผฬ๐—ป ๐—ฑ๐—ฒ ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด๐— ๐—Ÿ ๐˜† ๐—ฆ๐—ฐ๐—ฟ๐—ฎ๐˜๐—ฐ๐—ต ๐—ต๐—ฎ ๐—ฝ๐—ฒ๐—ฟ๐—บ๐—ถ๐˜๐—ถ๐—ฑ๐—ผ ๐—ฎ ๐—๐—ฎ๐—ฟ๐—ฎ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐—ฟ ๐˜‚๐—ป๐—ฎ ๐—ฎ๐—ฝ๐—น๐—ถ๐—ฐ๐—ฎ๐—ฐ๐—ถ๐—ผฬ๐—ป ๐—ฑ๐—ฒ ๐—ถ๐—ป๐˜๐—ฒ๐—น๐—ถ๐—ด๐—ฒ๐—ป๐—ฐ๐—ถ๐—ฎโ€ฆ

Programming with Jara. โ€˜Pictorial stylesโ€™ – Part 1

Creating the Machine Learning model Today we start a new project of pictorial style recognition with LeraningML developed by Jara Rodrรญguez, student of 2nd ESO. ๐—š๐—ฟ๐—ฎ๐—ฐ๐—ถ๐—ฎ๐˜€ ๐—ฎ ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด๐— ๐—Ÿ, ๐—ฒ๐˜€ ๐—ณ๐—ฎฬ๐—ฐ๐—ถ๐—น, ๐—ฑ๐—ถ๐˜ƒ๐—ฒ๐—ฟ๐˜๐—ถ๐—ฑ๐—ผ ๐˜† ๐—ฒ๐—ฑ๐˜‚๐—ฐ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ผ!You can teach a machine to differentiate worksโ€ฆ

Programming with Ciro. “Facial recognition” – Part 1

Day 1: Creating the Machine Learning model. Today we take the first step in our ๐—ฟ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ผ๐—ฐ๐—ถ๐—บ๐—ถ๐—ฒ๐—ป๐˜๐—ผ ๐—ณ๐—ฎ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ฐ๐—ผ๐—ป ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด๐— ๐—Ÿ project. Ciro Rodriguez, a 5th grade student, with the guidance of Juan David Rodriguez, is learning how machines can recognise faces.โ€ฆ