The Prehistoric Quiz
In this videotutorial we will make a quiz to differentiate between the Palaeolithic, the Neolithic and the Metal Age. To do so, we will build a text model in which we will teach the machine the characteristics of each of…
In this videotutorial we will make a quiz to differentiate between the Palaeolithic, the Neolithic and the Metal Age. To do so, we will build a text model in which we will teach the machine the characteristics of each of…
Have you ever wanted to teach your students how to create a machine learning model that can recognise images in a simple and fun way? This video tutorial is for you! We will walk you step-by-step through the process of…
The main objective of our association, as its name says, is the promotion and development of artificial intelligence and computational thinking in the educational world. That is why one of the activities proposed in the statutes is the ‘organisation of…
With the advent of AI-generated text, a problem has arisen which, in cases such as education, can have a very negative impact: can you tell whether a text has been generated by AI or written by a human? Until recently,…
During the 2018/19 academic year, INTEF developed a high-impact initiative: ‘The School of Computational Thinking’. The aim of this project was to disseminate and promote computational thinking to a large number of teachers from all the autonomous communities. How? Three…
Programming is a journey of learning and resilience that is characterised by a fundamental cycle: try, fail, debug and improve. When we start programming, we rarely get our code to work perfectly on the first try. This reality is not…
Programming in Scratch The final touch! When the program recognises a work of art, it now responds by identifying to which pictorial style it belongs. 𝗟𝗮 𝗰𝗼𝗺𝗯𝗶𝗻𝗮𝗰𝗶𝗼́𝗻 𝗱𝗲 𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴𝗠𝗟 𝘆 𝗦𝗰𝗿𝗮𝘁𝗰𝗵 𝗵𝗮 𝗽𝗲𝗿𝗺𝗶𝘁𝗶𝗱𝗼 𝗮 𝗝𝗮𝗿𝗮 𝗰𝗿𝗲𝗮𝗿 𝘂𝗻𝗮 𝗮𝗽𝗹𝗶𝗰𝗮𝗰𝗶𝗼́𝗻 𝗱𝗲 𝗶𝗻𝘁𝗲𝗹𝗶𝗴𝗲𝗻𝗰𝗶𝗮…
Creating the Machine Learning model Today we start a new project of pictorial style recognition with LeraningML developed by Jara Rodríguez, student of 2nd ESO. 𝗚𝗿𝗮𝗰𝗶𝗮𝘀 𝗮 𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴𝗠𝗟, 𝗲𝘀 𝗳𝗮́𝗰𝗶𝗹, 𝗱𝗶𝘃𝗲𝗿𝘁𝗶𝗱𝗼 𝘆 𝗲𝗱𝘂𝗰𝗮𝘁𝗶𝘃𝗼!You can teach a machine to differentiate works…
Day 3: Adding audio! The final touch! When the programme recognises a face, it now responds by identifying who is in front of the camera. The combination of LearningML and Scratch has allowed Ciro to create his first interactive artificial…
Day 2: Programming with Scratch On this second day of our adventure with artificial intelligence, Ciro has created a program in Scratch that uses the facial recognition model, and it works amazing! With simple code blocks, Scratch makes programming fun…